added a third batch of GetChars call to FStrings.

This commit is contained in:
Christoph Oelckers 2023-10-07 23:03:40 +02:00
commit c94c63110e
31 changed files with 216 additions and 217 deletions

View file

@ -76,7 +76,7 @@ static void do_uniform_set(float value, ExtraUniformCVARData* data)
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
{
PostProcessShader& shader = PostProcessShaders[i];
if (strcmp(shader.Name, data->Shader) == 0)
if (strcmp(shader.Name.GetChars(), data->Shader.GetChars()) == 0)
{
data->vec4 = shader.Uniforms[data->Uniform].Values;
}
@ -154,7 +154,7 @@ static void ParseVavoomSkybox()
sb->SetSize();
if (!error)
{
TexMan.AddGameTexture(MakeGameTexture(sb, s, ETextureType::Override));
TexMan.AddGameTexture(MakeGameTexture(sb, s.GetChars(), ETextureType::Override));
}
}
}
@ -997,7 +997,7 @@ class GLDefsParser
break;
case LIGHTTAG_LIGHT:
ParseString(sc);
AddLightAssociation(name, frameName, sc.String);
AddLightAssociation(name.GetChars(), frameName.GetChars(), sc.String);
break;
default:
sc.ScriptError("Unknown tag: %s\n", sc.String);
@ -1072,7 +1072,7 @@ class GLDefsParser
sc.MustGetString();
FString s = sc.String;
FSkyBox * sb = new FSkyBox(s);
FSkyBox * sb = new FSkyBox(s.GetChars());
if (sc.CheckString("fliptop"))
{
sb->fliptop = true;
@ -1092,7 +1092,7 @@ class GLDefsParser
sc.ScriptError("%s: Skybox definition requires either 3 or 6 faces", s.GetChars());
}
sb->SetSize();
TexMan.AddGameTexture(MakeGameTexture(sb, s, ETextureType::Override));
TexMan.AddGameTexture(MakeGameTexture(sb, s.GetChars(), ETextureType::Override));
}
//===========================================================================
@ -1588,7 +1588,7 @@ class GLDefsParser
}
sc.MustGetString();
cvarname = sc.String;
cvar = FindCVar(cvarname, NULL);
cvar = FindCVar(cvarname.GetChars(), NULL);
UCVarValue oldval;
UCVarValue val;
@ -1606,7 +1606,7 @@ class GLDefsParser
{
if (!cvar)
{
cvar = C_CreateCVar(cvarname, cvartype, cvarflags);
cvar = C_CreateCVar(cvarname.GetChars(), cvartype, cvarflags);
}
else if (cvar && (((cvar->GetFlags()) & CVAR_MOD) == CVAR_MOD))
{
@ -1626,7 +1626,7 @@ class GLDefsParser
{
oldval.Float = cvar->GetGenericRep(CVAR_Float).Float;
delete cvar;
cvar = C_CreateCVar(cvarname, cvartype, cvarflags);
cvar = C_CreateCVar(cvarname.GetChars(), cvartype, cvarflags);
oldextra = (ExtraUniformCVARData*)cvar->GetExtraDataPointer();
}
@ -1904,7 +1904,7 @@ public:
if (!sc.GetToken ())
{
if (addedcvars)
GameConfig->DoModSetup (gameinfo.ConfigName);
GameConfig->DoModSetup (gameinfo.ConfigName.GetChars());
return;
}
type = sc.MatchString(CoreKeywords);