- Added rollIntensity and rollWave to A_QuakeEx.

- Instead of moving the camera around, it rolls the camera.
- This only has an effect in GZDoom.
This commit is contained in:
MajorCooke 2016-04-25 09:56:01 -05:00 committed by Christoph Oelckers
commit c972caa9f3
9 changed files with 44 additions and 17 deletions

View file

@ -5768,7 +5768,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
argCount > 10 ? ACSToDouble(args[10]) : 1.0,
argCount > 11 ? ACSToDouble(args[11]) : 1.0,
argCount > 12 ? args[12] : 0,
argCount > 13 ? args[13] : 0);
argCount > 13 ? args[13] : 0,
argCount > 14 ? args[14] : 0,
argCount > 15 ? args[15] : 0);
}
case ACSF_SetLineActivation: