- Added rollIntensity and rollWave to A_QuakeEx.
- Instead of moving the camera around, it rolls the camera. - This only has an effect in GZDoom.
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9 changed files with 44 additions and 17 deletions
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@ -5768,7 +5768,9 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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argCount > 10 ? ACSToDouble(args[10]) : 1.0,
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argCount > 11 ? ACSToDouble(args[11]) : 1.0,
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argCount > 12 ? args[12] : 0,
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argCount > 13 ? args[13] : 0);
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argCount > 13 ? args[13] : 0,
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argCount > 14 ? args[14] : 0,
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argCount > 15 ? args[15] : 0);
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}
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case ACSF_SetLineActivation:
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