Reimplemented P_SetPsprite.

This commit is contained in:
MajorCooke 2016-06-16 07:24:00 -05:00
commit c9f4620702
14 changed files with 50 additions and 43 deletions

View file

@ -345,7 +345,7 @@ void cht_DoCheat (player_t *player, int cheat)
player->mo->DamageType = NAME_None;
if (player->ReadyWeapon != nullptr)
{
player->GetPSprite(PSP_WEAPON)->SetState(player->ReadyWeapon->GetUpState());
P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetUpState());
}
if (player->morphTics > 0)