Reimplemented P_SetPsprite.

This commit is contained in:
MajorCooke 2016-06-16 07:24:00 -05:00
commit c9f4620702
14 changed files with 50 additions and 43 deletions

View file

@ -1400,13 +1400,13 @@ void APlayerPawn::ActivateMorphWeapon ()
}
if (player->ReadyWeapon != nullptr)
{
player->GetPSprite(PSP_WEAPON)->SetState(player->ReadyWeapon->GetReadyState());
P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetReadyState());
}
}
if (player->ReadyWeapon != nullptr)
{
player->GetPSprite(PSP_FLASH)->SetState(nullptr);
P_SetPsprite(player, PSP_FLASH, nullptr);
}
player->PendingWeapon = WP_NOCHANGE;