- adapted AActor to use TFlags

This commit is contained in:
Teemu Piippo 2015-04-04 19:40:43 +03:00
commit ca012bc9be
17 changed files with 127 additions and 92 deletions

View file

@ -894,5 +894,5 @@ void ACustomSprite::BeginPlay ()
if (cstat & 8)
renderflags |= RF_YFLIP;
// set face/wall/floor flags
renderflags |= ((cstat >> 4) & 3) << 12;
renderflags |= ActorRenderFlags::FromInt (((cstat >> 4) & 3) << 12);
}