- adapted AActor to use TFlags
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17 changed files with 127 additions and 92 deletions
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@ -894,5 +894,5 @@ void ACustomSprite::BeginPlay ()
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if (cstat & 8)
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renderflags |= RF_YFLIP;
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// set face/wall/floor flags
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renderflags |= ((cstat >> 4) & 3) << 12;
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renderflags |= ActorRenderFlags::FromInt (((cstat >> 4) & 3) << 12);
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}
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