- adapted AActor to use TFlags
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17 changed files with 127 additions and 92 deletions
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@ -2573,7 +2573,7 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
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fixed_t oldheight = corpsehit->height;
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fixed_t oldradius = corpsehit->radius;
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int oldflags = corpsehit->flags;
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ActorFlags oldflags = corpsehit->flags;
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corpsehit->flags |= MF_SOLID;
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corpsehit->height = corpsehit->GetDefault()->height;
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