- adapted AActor to use TFlags

This commit is contained in:
Teemu Piippo 2015-04-04 19:40:43 +03:00
commit ca012bc9be
17 changed files with 127 additions and 92 deletions

View file

@ -97,7 +97,7 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog,
if (mobj != NULL)
{
DWORD oldFlags2 = mobj->flags2;
ActorFlags2 oldFlags2 = mobj->flags2;
mobj->flags2 |= MF2_PASSMOBJ;
if (P_TestMobjLocation (mobj))
{
@ -440,7 +440,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser)
// [RH] Check against real height and radius
fixed_t oldheight = thing->height;
fixed_t oldradius = thing->radius;
int oldflags = thing->flags;
ActorFlags oldflags = thing->flags;
thing->flags |= MF_SOLID;
thing->height = info->height; // [RH] Use real height
@ -479,7 +479,7 @@ bool P_Thing_CanRaise(AActor *thing)
AActor *info = thing->GetDefault();
// Check against real height and radius
int oldflags = thing->flags;
ActorFlags oldflags = thing->flags;
fixed_t oldheight = thing->height;
fixed_t oldradius = thing->radius;