- adapted AActor to use TFlags

This commit is contained in:
Teemu Piippo 2015-04-04 19:40:43 +03:00
commit ca012bc9be
17 changed files with 127 additions and 92 deletions

View file

@ -790,7 +790,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
P_FindParticleSubsectors ();
WallCycles.Clock();
DWORD savedflags = camera->renderflags;
ActorRenderFlags savedflags = camera->renderflags;
// Never draw the player unless in chasecam mode
if (!r_showviewer)
{