- adapted AActor to use TFlags
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17 changed files with 127 additions and 92 deletions
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@ -790,7 +790,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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P_FindParticleSubsectors ();
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WallCycles.Clock();
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DWORD savedflags = camera->renderflags;
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ActorRenderFlags savedflags = camera->renderflags;
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// Never draw the player unless in chasecam mode
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if (!r_showviewer)
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{
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