Make particle texture slightly higher quality
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5 changed files with 18 additions and 16 deletions
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@ -249,7 +249,7 @@ namespace swrenderer
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spacing = RenderTarget->GetPitch();
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uint32_t fracstepx = 16 * FRACUNIT / countbase;
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uint32_t fracstepx = PARTICLE_TEXTURE_SIZE * FRACUNIT / countbase;
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uint32_t fracposx = fracstepx / 2;
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if (r_swtruecolor)
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