Make particle texture slightly higher quality

This commit is contained in:
Magnus Norddahl 2017-01-13 16:12:43 +01:00
commit ca046d26c5
5 changed files with 18 additions and 16 deletions

View file

@ -249,7 +249,7 @@ namespace swrenderer
spacing = RenderTarget->GetPitch();
uint32_t fracstepx = 16 * FRACUNIT / countbase;
uint32_t fracstepx = PARTICLE_TEXTURE_SIZE * FRACUNIT / countbase;
uint32_t fracposx = fracstepx / 2;
if (r_swtruecolor)