Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location. This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
This commit is contained in:
parent
daff54fe1c
commit
ca562829c5
17 changed files with 439 additions and 376 deletions
|
|
@ -222,18 +222,6 @@ bool M_LoadJoystickConfig(IJoystickConfig *joy)
|
|||
{
|
||||
joy->SetAxisResponseCurvePoint(i, 3, (float)atof(value));
|
||||
}
|
||||
|
||||
mysnprintf(key + axislen, countof(key) - axislen, "map");
|
||||
value = GameConfig->GetValueForKey(key);
|
||||
if (value)
|
||||
{
|
||||
EJoyAxis gameaxis = (EJoyAxis)atoi(value);
|
||||
if (gameaxis < JOYAXIS_None || gameaxis >= NUM_JOYAXIS)
|
||||
{
|
||||
gameaxis = JOYAXIS_None;
|
||||
}
|
||||
joy->SetAxisMap(i, gameaxis);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -314,12 +302,6 @@ void M_SaveJoystickConfig(IJoystickConfig *joy)
|
|||
mysnprintf(value, countof(value), "%g", joy->GetAxisResponseCurvePoint(i, 3));
|
||||
GameConfig->SetValueForKey(key, value);
|
||||
}
|
||||
if (!joy->IsAxisMapDefault(i))
|
||||
{
|
||||
mysnprintf(key + axislen, countof(key) - axislen, "map");
|
||||
mysnprintf(value, countof(value), "%d", joy->GetAxisMap(i));
|
||||
GameConfig->SetValueForKey(key, value);
|
||||
}
|
||||
}
|
||||
// If the joystick is entirely at its defaults, delete this section
|
||||
// so that we don't write out a lone section header.
|
||||
|
|
@ -355,7 +337,6 @@ CCMD (gamepad)
|
|||
"\n\tgamepad curve-y1 pad.axis [float]"
|
||||
"\n\tgamepad curve-x2 pad.axis [float]"
|
||||
"\n\tgamepad curve-y2 pad.axis [float]"
|
||||
"\n\tgamepad map pad.axis [-1|0|1|2|3|4]"
|
||||
"\n"
|
||||
);
|
||||
};
|
||||
|
|
@ -490,11 +471,6 @@ CCMD (gamepad)
|
|||
if (set) sticks[pad]->SetAxisResponseCurvePoint(axis, 3, value);
|
||||
return (void) Printf("%g\n", sticks[pad]->GetAxisResponseCurvePoint(axis, 3));
|
||||
}
|
||||
if (command == "map")
|
||||
{
|
||||
if (set) sticks[pad]->SetAxisMap(axis, (EJoyAxis)value);
|
||||
return (void) Printf("%d\n", sticks[pad]->GetAxisMap(axis));
|
||||
}
|
||||
|
||||
return usage();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue