- move shadowmap uniforms out of FShadowMapShader
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ca570f1e78
3 changed files with 20 additions and 19 deletions
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@ -639,3 +639,20 @@ public:
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void UpdateTextures() override;
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void UpdateSteps() override;
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};
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struct ShadowMapUniforms
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{
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float ShadowmapQuality;
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float Padding0, Padding1, Padding2;
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static std::vector<UniformFieldDesc> Desc()
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{
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return
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{
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{ "ShadowmapQuality", UniformType::Float, offsetof(ShadowMapUniforms, ShadowmapQuality) },
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{ "Padding0", UniformType::Float, offsetof(ShadowMapUniforms, Padding0) },
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{ "Padding1", UniformType::Float, offsetof(ShadowMapUniforms, Padding1) },
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{ "Padding2", UniformType::Float, offsetof(ShadowMapUniforms, Padding2) },
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};
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}
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};
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