- Removed all the "fast" and unused code from FColorMatcher. Today's
computers are fast enough that the difference isn't even noticeable unless you're doing hundreds of thousands of matches, and I never had any plans to improve the algorithm the "fast" code used. - Fixed: BestColor() should not by default return 1 as a possible match, since it's normally the transparent color. SVN r400 (trunk)
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4 changed files with 14 additions and 261 deletions
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November 30, 2006
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- Removed all the "fast" and unused code from FColorMatcher. Today's
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computers are fast enough that the difference isn't even noticeable
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unless you're doing hundreds of thousands of matches, and I never had
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any plans to improve the algorithm the "fast" code used.
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- Fixed: BestColor() should not by default return 1 as a possible match,
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since it's normally the transparent color.
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- The DSimpleCanvas constructor now fills MemBuffer with zeros.
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- Fixed: If the FBTexture wasn't exactly the same size as the screen,
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D3DFB::PaintToWindow() would still lock it with D3DLOCK_DISCARD. Alas,
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