SVN r114 (trunk)
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b97c417101
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caed57baa5
38 changed files with 372 additions and 393 deletions
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@ -532,7 +532,7 @@ void A_CustomMissile(AActor * self)
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angle_t ang = (self->angle - ANGLE_90) >> ANGLETOFINESHIFT;
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fixed_t x = Spawnofs_XY * finecosine[ang];
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fixed_t y = Spawnofs_XY * finesine[ang];
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fixed_t z = SpawnHeight-32*FRACUNIT;
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fixed_t z = SpawnHeight - 32*FRACUNIT + (self->player? self->player->crouchoffset : 0);
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switch (aimmode&3)
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{
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@ -1197,7 +1197,8 @@ void A_ThrowGrenade(AActor * self)
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AActor * bo;
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bo = Spawn(missile, self->x, self->y, self->z - self->floorclip + zheight + 35*FRACUNIT);
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bo = Spawn(missile, self->x, self->y,
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self->z - self->floorclip + zheight + 35*FRACUNIT + (self->player? self->player->crouchoffset : 0));
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if (bo)
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{
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int pitch = self->pitch;
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