- Fixed: SDL builds did not shutdown the sound system at exit.
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough entries from the stack, and did not put the result in the right slot. - Fixed: Teleport lines were prioritized over secret lines when deciding what color to draw them on the automap. - Fixed: Death-reverting morphs did not remove the morph item from the player's inventory when death caused the morph to revert. - Updated fmod_wrap.h for FMOD Ex 4.18. SVN r1259 (trunk)
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6 changed files with 39 additions and 19 deletions
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@ -3665,13 +3665,13 @@ int DLevelScript::RunScript ()
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break;
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case PCD_THINGCOUNTNAMESECTOR:
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STACK(2) = ThingCount (-1, STACK(3), STACK(2), STACK(1));
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sp--;
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STACK(3) = ThingCount (-1, STACK(3), STACK(2), STACK(1));
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sp -= 2;
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break;
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case PCD_THINGCOUNTSECTOR:
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STACK(2) = ThingCount (STACK(3), -1, STACK(2), STACK(1));
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sp--;
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STACK(3) = ThingCount (STACK(3), -1, STACK(2), STACK(1));
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sp -= 2;
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break;
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case PCD_TAGWAIT:
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