- Fixed: SDL builds did not shutdown the sound system at exit.
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough entries from the stack, and did not put the result in the right slot. - Fixed: Teleport lines were prioritized over secret lines when deciding what color to draw them on the automap. - Fixed: Death-reverting morphs did not remove the morph item from the player's inventory when death caused the morph to revert. - Updated fmod_wrap.h for FMOD Ex 4.18. SVN r1259 (trunk)
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6 changed files with 39 additions and 19 deletions
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@ -184,6 +184,7 @@ void I_Init (void)
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I_GetTime = I_GetTimePolled;
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I_WaitForTic = I_WaitForTicPolled;
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atterm (I_ShutdownSound);
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I_InitSound ();
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}
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