- Fixed: The new sound pausing on menu open interrupted Strife conversations.

- Did some very preliminary support for x64 compiling.
- Now I see why makewad is using the __fastcall calling convention by default:
  Because the release zlib is built with it as well.
- Fixed: Conversion from 'const char *' to 'char *' in DEM_SAVEGAME case in
  Net_DoCommand().
- Updated the project files for Visual C++ 2005.


SVN r138 (trunk)
This commit is contained in:
Randy Heit 2006-05-23 04:25:49 +00:00
commit cb18719d05
31 changed files with 10421 additions and 2632 deletions

View file

@ -2195,7 +2195,7 @@ void Net_DoCommand (int type, byte **stream, int player)
// Paths sent over the network will be valid for the system that sent
// the save command. For other systems, the path needs to be changed.
const char *fileonly = savegamefile.GetChars();
char *slash = strrchr (fileonly, '\\');
const char *slash = strrchr (fileonly, '\\');
if (slash != NULL)
{
fileonly = slash + 1;