- Fixed: The new sound pausing on menu open interrupted Strife conversations.
- Did some very preliminary support for x64 compiling. - Now I see why makewad is using the __fastcall calling convention by default: Because the release zlib is built with it as well. - Fixed: Conversion from 'const char *' to 'char *' in DEM_SAVEGAME case in Net_DoCommand(). - Updated the project files for Visual C++ 2005. SVN r138 (trunk)
This commit is contained in:
parent
ade6319a3c
commit
cb18719d05
31 changed files with 10421 additions and 2632 deletions
|
|
@ -652,7 +652,7 @@ void P_StartConversation (AActor *npc, AActor *pc)
|
|||
if (CurNode->SpeakerVoice != 0)
|
||||
{
|
||||
I_SetMusicVolume(dlg_musicvolume);
|
||||
S_SoundID (npc, CHAN_VOICE, CurNode->SpeakerVoice, 1, ATTN_NORM);
|
||||
S_SoundID (npc, CHAN_VOICE|CHAN_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
// Set up the menu
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue