- Fixed: The new sound pausing on menu open interrupted Strife conversations.

- Did some very preliminary support for x64 compiling.
- Now I see why makewad is using the __fastcall calling convention by default:
  Because the release zlib is built with it as well.
- Fixed: Conversion from 'const char *' to 'char *' in DEM_SAVEGAME case in
  Net_DoCommand().
- Updated the project files for Visual C++ 2005.


SVN r138 (trunk)
This commit is contained in:
Randy Heit 2006-05-23 04:25:49 +00:00
commit cb18719d05
31 changed files with 10421 additions and 2632 deletions

View file

@ -652,7 +652,7 @@ void P_StartConversation (AActor *npc, AActor *pc)
if (CurNode->SpeakerVoice != 0)
{
I_SetMusicVolume(dlg_musicvolume);
S_SoundID (npc, CHAN_VOICE, CurNode->SpeakerVoice, 1, ATTN_NORM);
S_SoundID (npc, CHAN_VOICE|CHAN_NOPAUSE, CurNode->SpeakerVoice, 1, ATTN_NORM);
}
// Set up the menu