- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
have their origins zeroed during collections. - WI_drawLF() now draws the level name at the top of the screen, always. SVN r1296 (trunk)
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6 changed files with 28 additions and 51 deletions
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@ -300,7 +300,6 @@ static void MarkRoot()
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DThinker::MarkRoots();
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FCanvasTextureInfo::Mark();
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Mark(DACSThinker::ActiveThinker);
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S_MarkSoundChannels();
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// Mark dead bodies.
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for (i = 0; i < BODYQUESIZE; ++i)
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{
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