- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to

have their origins zeroed during collections.
- WI_drawLF() now draws the level name at the top of the screen, always.


SVN r1296 (trunk)
This commit is contained in:
Randy Heit 2008-11-27 18:46:09 +00:00
commit cbe0c57911
6 changed files with 28 additions and 51 deletions

View file

@ -300,7 +300,6 @@ static void MarkRoot()
DThinker::MarkRoots();
FCanvasTextureInfo::Mark();
Mark(DACSThinker::ActiveThinker);
S_MarkSoundChannels();
// Mark dead bodies.
for (i = 0; i < BODYQUESIZE; ++i)
{