- complete restructuring of resource file handling for more flexibility and future
extensions. - Removed merging of special namespaces. For the texture manager this has become totally useless so there is no need to do this anymore. Not merging the namespaces also allows a much more reliable detection of lumps belonging to special namespaces so the ScanForFlatHack function is no longer needed. Instead, any lump up to F_END with a length of 4096 will be marked for inclusion as a flat texture if no F_START marker is found. - Made the counting of intermission stats in Doom a GAMEINFO option so that it can be activated in all games. SVN r1555 (trunk)
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void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
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void P_SetSlopes ();
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void BloodCrypt (void *data, int key, int len);
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extern AActor *P_SpawnMapThing (FMapThing *mthing, int position);
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extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, FMapThing **things, int *numthings);
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