Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work

# Conflicts:
#	src/win32/win32gliface.h
#	src/win32/win32iface.h

This compiles but no guarantees otherwise.
This commit is contained in:
Christoph Oelckers 2017-03-09 19:09:13 +01:00
commit cc1241a4b8
231 changed files with 52588 additions and 18674 deletions

View file

@ -1017,14 +1017,14 @@ struct FGLInterface : public FRenderer
void StartSerialize(FSerializer &arc) override;
void EndSerialize(FSerializer &arc) override;
void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov) override;
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back) override;
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) override;
void PreprocessLevel() override;
void CleanLevelData() override;
bool RequireGLNodes() override;
int GetMaxViewPitch(bool down) override;
void ClearBuffer(int color) override;
void SetClearColor(int color) override;
void Init() override;
};
@ -1279,7 +1279,7 @@ int FGLInterface::GetMaxViewPitch(bool down)
//
//===========================================================================
void FGLInterface::ClearBuffer(int color)
void FGLInterface::SetClearColor(int color)
{
PalEntry pe = GPalette.BaseColors[color];
GLRenderer->mSceneClearColor[0] = pe.r / 255.f;
@ -1379,7 +1379,7 @@ void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, in
//
//==========================================================================
sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back)
sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel)
{
if (floorlightlevel != NULL)
{
@ -1389,7 +1389,7 @@ sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlig
{
*ceilinglightlevel = sec->GetCeilingLight ();
}
return gl_FakeFlat(sec, tempsec, back);
return gl_FakeFlat(sec, tempsec, false);
}
//===========================================================================