Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
# Conflicts: # src/win32/win32gliface.h # src/win32/win32iface.h This compiles but no guarantees otherwise.
This commit is contained in:
commit
cc1241a4b8
231 changed files with 52588 additions and 18674 deletions
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@ -1017,14 +1017,14 @@ struct FGLInterface : public FRenderer
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void StartSerialize(FSerializer &arc) override;
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void EndSerialize(FSerializer &arc) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov) override;
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back) override;
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
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void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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bool RequireGLNodes() override;
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int GetMaxViewPitch(bool down) override;
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void ClearBuffer(int color) override;
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void SetClearColor(int color) override;
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void Init() override;
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};
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@ -1279,7 +1279,7 @@ int FGLInterface::GetMaxViewPitch(bool down)
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//
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//===========================================================================
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void FGLInterface::ClearBuffer(int color)
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void FGLInterface::SetClearColor(int color)
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{
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PalEntry pe = GPalette.BaseColors[color];
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GLRenderer->mSceneClearColor[0] = pe.r / 255.f;
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@ -1379,7 +1379,7 @@ void FGLInterface::RenderTextureView (FCanvasTexture *tex, AActor *Viewpoint, in
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//
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//==========================================================================
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sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back)
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sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel)
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{
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if (floorlightlevel != NULL)
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{
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@ -1389,7 +1389,7 @@ sector_t *FGLInterface::FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlig
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{
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*ceilinglightlevel = sec->GetCeilingLight ();
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}
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return gl_FakeFlat(sec, tempsec, back);
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return gl_FakeFlat(sec, tempsec, false);
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}
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//===========================================================================
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