- made max. view pitch a property of the renderer so that it's overridable without

changing game code.
- made SpawningMapThing an argument of AActor::StaticSpawn instead of a global
  variable.
- added a stub to the DECORATE parser for defining dynamic lights directly
  in DECORATE. This is needed so that ZDoom remains compatible with any DECORATE 
  which uses this GZDoom feature in the future.


SVN r1935 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-25 15:26:19 +00:00
commit cc2b0b0dcf
14 changed files with 109 additions and 18 deletions

View file

@ -2156,13 +2156,11 @@ void P_PlayerThink (player_t *player)
player->mo->pitch -= look;
if (look > 0)
{ // look up
if (player->mo->pitch < -ANGLE_1*MAX_UP_ANGLE)
player->mo->pitch = -ANGLE_1*MAX_UP_ANGLE;
player->mo->pitch = MAX(player->mo->pitch, screen->GetMaxViewPitch(false));
}
else
{ // look down
if (player->mo->pitch > ANGLE_1*MAX_DN_ANGLE)
player->mo->pitch = ANGLE_1*MAX_DN_ANGLE;
player->mo->pitch = MIN(player->mo->pitch, screen->GetMaxViewPitch(true));
}
}
}