- removed gl dependencies from gl_sky.cpp by moving some data into other places.
This commit is contained in:
parent
59477362d9
commit
cc926dec1e
9 changed files with 21 additions and 24 deletions
|
|
@ -672,12 +672,6 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f
|
|||
GLRenderer->mAngles.Pitch = (float)RAD2DEG(asin(angy / alen));
|
||||
GLRenderer->mAngles.Roll.Degrees = r_viewpoint.Angles.Roll.Degrees;
|
||||
|
||||
// Scroll the sky
|
||||
GLRenderer->mSky1Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed1, 1024.f) * 90./256.;
|
||||
GLRenderer->mSky2Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed2, 1024.f) * 90./256.;
|
||||
|
||||
|
||||
|
||||
if (camera->player && camera->player-players==consoleplayer &&
|
||||
((camera->player->cheats & CF_CHASECAM) || (r_deathcamera && camera->health <= 0)) && camera==camera->player->mo)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue