Split F2DDrawer::Flush into Draw and Clear

This commit is contained in:
Magnus Norddahl 2016-09-08 09:18:10 +02:00 committed by Christoph Oelckers
commit ccbe5160b0
4 changed files with 15 additions and 8 deletions

View file

@ -189,7 +189,8 @@ bool OpenGLFrameBuffer::WipeStartScreen(int type)
void OpenGLFrameBuffer::WipeEndScreen()
{
GLRenderer->m2DDrawer->Flush();
GLRenderer->m2DDrawer->Draw();
GLRenderer->m2DDrawer->Clear();
const auto &viewport = GLRenderer->mScreenViewport;
wipeendscreen = new FHardwareTexture(viewport.width, viewport.height, true);