- moved the wipe loop out of d_main.cpp into f_wipe.cpp

As preparation fior fully moving it into the backend
This commit is contained in:
Christoph Oelckers 2022-04-25 17:30:20 +02:00
commit ccdf5fb23c
6 changed files with 70 additions and 54 deletions

View file

@ -64,6 +64,7 @@
#include "gameconfigfile.h"
#include "d_player.h"
#include "teaminfo.h"
#include "i_time.h"
#include "hwrenderer/scene/hw_drawinfo.h"
EXTERN_CVAR(Int, cl_gfxlocalization)
@ -77,7 +78,6 @@ CVAR(Bool, m_simpleoptions, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
typedef void(*hfunc)();
DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr);
bool OkForLocalization(FTextureID texnum, const char* substitute);
void I_WaitVBL(int count);
FNewGameStartup NewGameStartupInfo;