- moved the wipe loop out of d_main.cpp into f_wipe.cpp
As preparation fior fully moving it into the backend
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6 changed files with 70 additions and 54 deletions
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@ -64,6 +64,7 @@
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#include "gameconfigfile.h"
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#include "d_player.h"
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#include "teaminfo.h"
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#include "i_time.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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EXTERN_CVAR(Int, cl_gfxlocalization)
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@ -77,7 +78,6 @@ CVAR(Bool, m_simpleoptions, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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typedef void(*hfunc)();
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DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr);
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bool OkForLocalization(FTextureID texnum, const char* substitute);
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void I_WaitVBL(int count);
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FNewGameStartup NewGameStartupInfo;
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