- implement shadow maps

This commit is contained in:
Magnus Norddahl 2019-03-15 07:54:34 +01:00
commit cce96ca87a
16 changed files with 199 additions and 25 deletions

View file

@ -91,6 +91,7 @@ OpenGLFrameBuffer::~OpenGLFrameBuffer()
if (mSkyData != nullptr) delete mSkyData;
if (mViewpoints != nullptr) delete mViewpoints;
if (mLights != nullptr) delete mLights;
mShadowMap.Reset();
if (GLRenderer)
{