- implement shadow maps
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16 changed files with 199 additions and 25 deletions
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@ -91,6 +91,7 @@ OpenGLFrameBuffer::~OpenGLFrameBuffer()
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if (mSkyData != nullptr) delete mSkyData;
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if (mViewpoints != nullptr) delete mViewpoints;
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if (mLights != nullptr) delete mLights;
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mShadowMap.Reset();
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if (GLRenderer)
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{
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