Apply light alpha to intensity

This commit is contained in:
Magnus Norddahl 2024-08-25 14:50:51 +02:00
commit cd2fdb0cd9

View file

@ -92,6 +92,9 @@ void AddLightToList(FDynLightData &dld, int group, FDynamicLight * light, bool f
cs = 1.0f;
}
if (light->target)
cs *= (float)light->target->Alpha;
float r = light->GetRed() / 255.0f * cs;
float g = light->GetGreen() / 255.0f * cs;
float b = light->GetBlue() / 255.0f * cs;