- added a dummy struct named '_' to define global variables. This can only be used internally.
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar. This way the global variables can be handled by a small bit of special coding in the struct generator.
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15 changed files with 135 additions and 153 deletions
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@ -2982,3 +2982,18 @@ bool G_CheckDemoStatus (void)
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return false;
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}
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL_NAMED(Skins, PlayerSkins)
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DEFINE_GLOBAL(consoleplayer)
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DEFINE_GLOBAL_NAMED(PClassActor::AllActorClasses, AllActorClasses)
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DEFINE_GLOBAL(validcount)
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DEFINE_GLOBAL(multiplayer)
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DEFINE_GLOBAL(gameaction)
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DEFINE_GLOBAL(gamestate)
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DEFINE_GLOBAL(skyflatnum)
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DEFINE_GLOBAL_NAMED(bglobal.freeze, globalfreeze)
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DEFINE_GLOBAL(gametic)
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DEFINE_GLOBAL(demoplayback)
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