Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing

This commit is contained in:
ZZYZX 2014-12-16 18:08:48 +02:00
commit cd39c4b8a6
15 changed files with 349 additions and 124 deletions

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@ -17,6 +17,7 @@
#include "g_level.h"
#include "r_data/colormaps.h"
#include "gi.h"
#include "portal.h"
// MACROS ------------------------------------------------------------------
@ -628,6 +629,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
}
}
// [ZZ] set initial line portal link
// (even though this is rather hard to happen... build doesn't have portals in our sense and it's walls don't get translated into anything like this)
for (int i = 0; i < numlines; i++)
P_CheckPortal(&lines[i]);
// Finish setting sector properties that depend on walls
for (i = 0; i < numsectors; ++i, ++bsec)
{