Removed more literal references to AInventory.

This commit is contained in:
Christoph Oelckers 2018-12-04 17:00:48 +01:00
commit cd563cc4db
29 changed files with 80 additions and 93 deletions

View file

@ -216,7 +216,7 @@ FString savename;
FString BackupSaveName;
bool SendLand;
const AInventory *SendItemUse, *SendItemDrop;
const AActor *SendItemUse, *SendItemDrop;
int SendItemDropAmount;
EXTERN_CVAR (Int, team)
@ -414,7 +414,7 @@ CCMD(invprev)
CCMD (invuseall)
{
SendItemUse = (const AInventory *)1;
SendItemUse = (const AActor *)1;
}
CCMD (invuse)
@ -428,7 +428,7 @@ CCMD (invuse)
CCMD(invquery)
{
AInventory *inv = players[consoleplayer].mo->InvSel;
AActor *inv = players[consoleplayer].mo->InvSel;
if (inv != NULL)
{
Printf(PRINT_HIGH, "%s (%dx)\n", inv->GetTag(), inv->IntVar(NAME_Amount));
@ -735,7 +735,7 @@ void G_BuildTiccmd (ticcmd_t *cmd)
Net_WriteString (savedescription);
savegamefile = "";
}
if (SendItemUse == (const AInventory *)1)
if (SendItemUse == (const AActor *)1)
{
Net_WriteByte (DEM_INVUSEALL);
SendItemUse = NULL;
@ -2898,4 +2898,4 @@ DEFINE_GLOBAL(gametic)
DEFINE_GLOBAL(demoplayback)
DEFINE_GLOBAL(automapactive);
DEFINE_GLOBAL(Net_Arbitrator);
DEFINE_GLOBAL(netgame);
DEFINE_GLOBAL(netgame);