Removed more literal references to AInventory.
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3d28006eda
commit
cd563cc4db
29 changed files with 80 additions and 93 deletions
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@ -948,9 +948,9 @@ void APlayerPawn::PostBeginPlay()
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//
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//===========================================================================
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AInventory *APlayerPawn::PickNewWeapon(PClassActor *ammotype)
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AActor *APlayerPawn::PickNewWeapon(PClassActor *ammotype)
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{
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AInventory *best = nullptr;
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AActor *best = nullptr;
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IFVM(PlayerPawn, PickNewWeapon)
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{
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VMValue param[] = { player->mo, ammotype };
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@ -976,10 +976,10 @@ void APlayerPawn::GiveDeathmatchInventory()
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{
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if (PClassActor::AllActorClasses[i]->IsDescendantOf (PClass::FindActor(NAME_Key)))
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{
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AInventory *key = (AInventory*)GetDefaultByType (PClassActor::AllActorClasses[i]);
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auto key = GetDefaultByType (PClassActor::AllActorClasses[i]);
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if (key->special1 != 0)
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{
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key = (AInventory*)Spawn(PClassActor::AllActorClasses[i]);
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key = Spawn(PClassActor::AllActorClasses[i]);
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if (!CallTryPickup (key, this))
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{
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key->Destroy ();
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@ -1981,7 +1981,7 @@ void P_UnPredictPlayer ()
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APlayerPawn *act = player->mo;
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AActor *savedcamera = player->camera;
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TObjPtr<AInventory*> InvSel = act->InvSel;
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TObjPtr<AActor*> InvSel = act->InvSel;
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int inventorytics = player->inventorytics;
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*player = PredictionPlayerBackup;
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