- refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
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117 changed files with 354 additions and 251 deletions
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@ -47,6 +47,7 @@
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#include "serializer.h"
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#include "doomdata.h"
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#include "r_state.h"
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#include "g_levellocals.h"
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static double DecalWidth, DecalLeft, DecalRight;
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static double SpreadZ;
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@ -415,7 +416,7 @@ void DBaseDecal::SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor
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double x = v1->fX();
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double y = v1->fY();
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feelwall = &sides[feelwall->LeftSide];
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feelwall = &level.sides[feelwall->LeftSide];
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GetWallStuff (feelwall, v1, ldx, ldy);
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double wallsize = Length (ldx, ldy);
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r += DecalLeft;
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@ -455,7 +456,7 @@ void DBaseDecal::SpreadRight (double r, side_t *feelwall, double wallsize, F3DFl
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while (r > wallsize && feelwall->RightSide != NO_SIDE)
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{
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feelwall = &sides[feelwall->RightSide];
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feelwall = &level.sides[feelwall->RightSide];
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side_t *nextwall = NextWall (feelwall);
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if (nextwall != NULL && nextwall->LeftSide != NO_SIDE)
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