- refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
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117 changed files with 354 additions and 251 deletions
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@ -86,6 +86,7 @@
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#include "a_armor.h"
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#include "a_ammo.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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extern FILE *Logfile;
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@ -3332,16 +3333,14 @@ void DLevelScript::ReplaceTextures (int fromnamei, int tonamei, int flags)
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picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTexture (toname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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for (int i = 0; i < numsides; ++i)
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for (auto &side : level.sides)
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{
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side_t *wal = &sides[i];
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for(int j=0;j<3;j++)
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{
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static BYTE bits[]={NOT_TOP, NOT_MIDDLE, NOT_BOTTOM};
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if (!(flags & bits[j]) && wal->GetTexture(j) == picnum1)
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if (!(flags & bits[j]) && side.GetTexture(j) == picnum1)
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{
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wal->SetTexture(j, picnum2);
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side.SetTexture(j, picnum2);
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}
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}
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}
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@ -4428,14 +4427,14 @@ int DLevelScript::SideFromID(int id, int side)
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{
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if (activationline == NULL) return -1;
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if (activationline->sidedef[side] == NULL) return -1;
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return activationline->sidedef[side]->Index;
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return activationline->sidedef[side]->UDMFIndex;
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}
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else
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{
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int line = P_FindFirstLineFromID(id);
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if (line == -1) return -1;
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if (level.lines[line].sidedef[side] == NULL) return -1;
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return level.lines[line].sidedef[side]->Index;
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return level.lines[line].sidedef[side]->UDMFIndex;
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}
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}
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