- refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
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117 changed files with 354 additions and 251 deletions
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@ -67,6 +67,7 @@
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#include "m_misc.h"
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#include "r_utility.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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void P_GetPolySpots (MapData * lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors);
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@ -129,6 +130,7 @@ struct gl5_mapnode_t
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static int CheckForMissingSegs()
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{
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auto numsides = level.sides.Size();
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double *added_seglen = new double[numsides];
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int missing = 0;
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@ -141,13 +143,13 @@ static int CheckForMissingSegs()
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{
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// check all the segs and calculate the length they occupy on their sidedef
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DVector2 vec1(seg->v2->fX() - seg->v1->fX(), seg->v2->fY() - seg->v1->fY());
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added_seglen[seg->sidedef - sides] += vec1.Length();
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added_seglen[seg->sidedef->Index()] += vec1.Length();
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}
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}
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for(int i=0;i<numsides;i++)
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for(unsigned i=0;i<numsides;i++)
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{
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double linelen = sides[i].linedef->Delta().Length();
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double linelen = level.sides[i].linedef->Delta().Length();
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missing += (added_seglen[i] < linelen - 1.);
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}
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@ -1001,7 +1003,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
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FNodeBuilder::FLevel leveldata =
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{
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vertexes, numvertexes,
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sides, numsides,
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&level.sides[0], (int)level.sides.Size(),
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&level.lines[0], (int)level.lines.Size(),
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0, 0, 0, 0
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};
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