- refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
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117 changed files with 354 additions and 251 deletions
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@ -48,6 +48,7 @@
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#include "w_wad.h"
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#include "p_tags.h"
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#include "p_terrain.h"
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#include "g_levellocals.h"
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//===========================================================================
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//
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@ -1136,7 +1137,7 @@ public:
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sdt->midtexture = "-";
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sd->SetTextureXScale(1.);
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sd->SetTextureYScale(1.);
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sd->Index = index;
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sd->UDMFIndex = index;
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sc.MustGetToken('{');
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while (!sc.CheckToken('}'))
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@ -1815,11 +1816,11 @@ public:
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}
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}
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unsigned numlines = ParsedLines.Size();
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numsides = sidecount;
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level.sides.Alloc(sidecount);
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level.lines.Alloc(numlines);
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sides = new side_t[numsides];
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int line, side;
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auto lines = &level.lines[0];
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auto sides = &level.sides[0];
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for(line = 0, side = 0; line < (int)numlines; line++)
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{
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@ -1854,11 +1855,10 @@ public:
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P_AdjustLine(&lines[line]);
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P_FinishLoadingLineDef(&lines[line], tempalpha[0]);
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}
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assert(side <= numsides);
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if (side < numsides)
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assert((unsigned)side <= level.sides.Size());
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if ((unsigned)side > level.sides.Size())
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{
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Printf("Map had %d invalid side references\n", numsides - side);
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numsides = side;
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Printf("Map had %d invalid side references\n", (int)level.sides.Size() - side);
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}
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}
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