- model vertex buffer converted.
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5201501534
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cd8c7a17eb
5 changed files with 50 additions and 95 deletions
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@ -192,11 +192,8 @@ GLIndexBuffer::~GLIndexBuffer()
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void GLIndexBuffer::SetData(size_t size, void *data, bool staticdata)
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{
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if (data != nullptr)
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, staticdata? GL_STATIC_DRAW : GL_STREAM_DRAW);
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, staticdata? GL_STATIC_DRAW : GL_STREAM_DRAW);
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buffersize = size;
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gl_RenderState.ResetVertexBuffer(); // This is needed because glBindBuffer overwrites the setting stored in the render state.
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}
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