- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
- bumped savegame version to bring it in line with a GZDoom exclusive change.
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2 changed files with 2 additions and 2 deletions
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@ -883,7 +883,7 @@ FArchive &operator<< (FArchive &arc, secspecial_t &p)
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{
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if (SaveVersion < 4529)
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{
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short special;
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int special;
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arc << special;
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sector_t sec;
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P_InitSectorSpecial(&sec, special, true);
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