- moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
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35 changed files with 544 additions and 426 deletions
209
libraries/zmusic/decoder/sndfile_decoder.cpp
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209
libraries/zmusic/decoder/sndfile_decoder.cpp
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/*
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** sndfile_decoder.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2008-2010 Chris Robinson
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <algorithm>
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#include "zmusic/sndfile_decoder.h"
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#include "i_module.h"
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#ifdef HAVE_SNDFILE
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FModule SndFileModule{"SndFile"};
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#include "sndload.h"
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#ifdef _WIN32
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#define SNDFILELIB "libsndfile-1.dll"
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#elif defined(__APPLE__)
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#define SNDFILELIB "libsndfile.1.dylib"
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#else
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#define SNDFILELIB "libsndfile.so.1"
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#endif
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bool IsSndFilePresent()
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{
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#if !defined DYN_SNDFILE
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return true;
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#else
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static bool cached_result = false;
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static bool done = false;
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if (!done)
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{
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done = true;
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auto abspath = module_progdir + "/" SNDFILELIB;
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cached_result = SndFileModule.Load({abspath.c_str(), SNDFILELIB});
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}
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return cached_result;
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#endif
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}
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sf_count_t SndFileDecoder::file_get_filelen(void *user_data)
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{
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auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
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return reader->filelength();
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}
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sf_count_t SndFileDecoder::file_seek(sf_count_t offset, int whence, void *user_data)
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{
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auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
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if(reader->seek((long)offset, whence) != 0)
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return -1;
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return reader->tell();
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}
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sf_count_t SndFileDecoder::file_read(void *ptr, sf_count_t count, void *user_data)
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{
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auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
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return reader->read(ptr, (long)count);
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}
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sf_count_t SndFileDecoder::file_write(const void *ptr, sf_count_t count, void *user_data)
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{
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return -1;
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}
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sf_count_t SndFileDecoder::file_tell(void *user_data)
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{
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auto &reader = reinterpret_cast<SndFileDecoder*>(user_data)->Reader;
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return reader->tell();
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}
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SndFileDecoder::~SndFileDecoder()
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{
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if(SndFile)
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sf_close(SndFile);
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SndFile = 0;
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if (Reader) Reader->close();
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Reader = nullptr;
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}
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bool SndFileDecoder::open(MusicIO::FileInterface *reader)
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{
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if (!IsSndFilePresent()) return false;
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SF_VIRTUAL_IO sfio = { file_get_filelen, file_seek, file_read, file_write, file_tell };
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Reader = reader;
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SndInfo.format = 0;
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SndFile = sf_open_virtual(&sfio, SFM_READ, &SndInfo, this);
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if (SndFile)
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{
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if (SndInfo.channels == 1 || SndInfo.channels == 2)
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return true;
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sf_close(SndFile);
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SndFile = 0;
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}
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Reader = nullptr; // need to give it back.
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return false;
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}
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void SndFileDecoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
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{
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*samplerate = SndInfo.samplerate;
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if(SndInfo.channels == 2)
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*chans = ChannelConfig_Stereo;
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else
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*chans = ChannelConfig_Mono;
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*type = SampleType_Int16;
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}
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size_t SndFileDecoder::read(char *buffer, size_t bytes)
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{
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short *out = (short*)buffer;
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size_t frames = bytes / SndInfo.channels / 2;
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size_t total = 0;
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// It seems libsndfile has a bug with converting float samples from Vorbis
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// to the 16-bit shorts we use, which causes some PCM samples to overflow
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// and wrap, creating static. So instead, read the samples as floats and
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// convert to short ourselves.
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// Use a loop to convert a handful of samples at a time, avoiding a heap
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// allocation for temporary storage. 64 at a time works, though maybe it
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// could be more.
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while(total < frames)
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{
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size_t todo = std::min<size_t>(frames-total, 64/SndInfo.channels);
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float tmp[64];
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size_t got = (size_t)sf_readf_float(SndFile, tmp, todo);
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if(got < todo) frames = total + got;
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for(size_t i = 0;i < got*SndInfo.channels;i++)
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*out++ = (short)std::max(std::min(tmp[i] * 32767.f, 32767.f), -32768.f);
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total += got;
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}
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return total * SndInfo.channels * 2;
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}
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std::vector<uint8_t> SndFileDecoder::readAll()
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{
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if(SndInfo.frames <= 0)
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return SoundDecoder::readAll();
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int framesize = 2 * SndInfo.channels;
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std::vector<uint8_t> output;
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output.resize((unsigned)(SndInfo.frames * framesize));
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size_t got = read((char*)&output[0], output.size());
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output.resize((unsigned)got);
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return output;
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}
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bool SndFileDecoder::seek(size_t ms_offset, bool ms, bool /*mayrestart*/)
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{
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size_t smp_offset = ms? (size_t)((double)ms_offset / 1000. * SndInfo.samplerate) : ms_offset;
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if(sf_seek(SndFile, smp_offset, SEEK_SET) < 0)
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return false;
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return true;
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}
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size_t SndFileDecoder::getSampleOffset()
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{
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return (size_t)sf_seek(SndFile, 0, SEEK_CUR);
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}
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size_t SndFileDecoder::getSampleLength()
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{
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return (size_t)((SndInfo.frames > 0) ? SndInfo.frames : 0);
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}
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#endif
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