- moved the sound decoding code to the zmusic project.

Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
This commit is contained in:
Christoph Oelckers 2019-09-29 12:48:12 +02:00
commit cdf2a17c5a
35 changed files with 544 additions and 426 deletions

View file

@ -1532,7 +1532,7 @@ static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
std::pair<SoundHandle, bool> snd;
if (pBuffer->mBuffer.Size() > 0)
if (pBuffer->mBuffer.size() > 0)
{
snd = GSnd->LoadSoundBuffered(pBuffer, true);
}