- moved the sound decoding code to the zmusic project.
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
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35 changed files with 544 additions and 426 deletions
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@ -1532,7 +1532,7 @@ static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
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std::pair<SoundHandle, bool> snd;
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if (pBuffer->mBuffer.Size() > 0)
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if (pBuffer->mBuffer.size() > 0)
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{
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snd = GSnd->LoadSoundBuffered(pBuffer, true);
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}
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