Add support for fire textures in ANIMDEFS
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139
src/common/textures/firetexture.cpp
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139
src/common/textures/firetexture.cpp
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/*
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** firetexture.cpp
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** PSX/N64-style fire texture implementation
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**
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**---------------------------------------------------------------------------
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** Copyright Cacodemon345 2024
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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/* Algorithm based on https://github.com/fabiensanglard/DoomFirePSX */
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#include "bitmap.h"
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#include "firetexture.h"
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#include "m_random.h"
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#include "imagehelpers.h"
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#include "engineerrors.h"
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static constexpr int32_t FIRESKY_W = 64;
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static constexpr int32_t FIRESKY_H = 128;
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FireTexture::FireTexture()
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{
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SetSize(FIRESKY_W, FIRESKY_H);
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Image.Clear();
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Image.AppendFill(0, Width * Height);
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}
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void FireTexture::SetPalette(TArray<PalEntry>& colors)
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{
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Palette.Clear();
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Palette.Append(colors);
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/* This shouldn't happen in any circumstances. */
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if (Palette.Size() > 256)
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{
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I_FatalError("Fire palette too big!");
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}
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for (unsigned int i = 0; i < Width; i++) {
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Image[(Height - 1) * Width + i] = (uint8_t)(Palette.Size() - 1);
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}
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}
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void FireTexture::Update()
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{
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for (unsigned int y = 1; y < Height; y++)
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{
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for (unsigned int x = 0; x < Width; x++)
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{
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uint8_t srcPixel = Image[y * Width + x];
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if (srcPixel == 0)
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{
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Image[(y - 1) * Width + x] = 0;
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}
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else
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{
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int XRand = M_Random() & 3;
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int destRand = M_Random() & 1;
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Image[(y - 1) * Width + ((x + 1 - XRand) % Width)] = srcPixel - destRand;
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}
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}
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}
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}
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FBitmap FireTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
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{
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FBitmap bitmap;
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bitmap.Create(Width, Height);
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uint32_t* pixels = (uint32_t*)bitmap.GetPixels();
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for (unsigned int y = 0; y < Height; y++)
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{
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for (unsigned int x = 0; x < Width; x++)
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{
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pixels[y * Width + x] = Palette[Image[y * Width + x]];
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}
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}
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return bitmap;
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}
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TArray<uint8_t> FireTexture::Get8BitPixels(bool alphatex)
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{
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FBitmap bitmap = GetBgraBitmap(nullptr, nullptr);
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const uint8_t* data = bitmap.GetPixels();
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uint8_t* dest_p;
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int dest_adv = Height;
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int dest_rew = Width * Height - 1;
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TArray<uint8_t> Pixels(Width * Height);
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dest_p = Pixels.Data();
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bool doalpha = alphatex;
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// Convert the source image from row-major to column-major format and remap it
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for (int y = Height; y != 0; --y)
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{
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for (int x = Width; x != 0; --x)
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{
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int b = *data++;
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int g = *data++;
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int r = *data++;
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int a = *data++;
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if (a < 128) *dest_p = 0;
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else *dest_p = ImageHelpers::RGBToPalette(doalpha, r, g, b);
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dest_p += dest_adv;
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}
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dest_p -= dest_rew;
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}
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return Pixels;
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}
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