- added ACS CheckActprClass function
- fixed: When a blasted actor collided with another one this other actor's DONTBLAST flag was not checked. - added a global DamageFactor actor property. All damage this actor takes is multiplied by this factor in addition to damage type specific damage factors. SVN r1915 (trunk)
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7 changed files with 42 additions and 7 deletions
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@ -309,6 +309,10 @@ void AActor::Serialize (FArchive &arc)
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{
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arc << PainThreshold;
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}
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if (SaveVersion >= 1914)
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{
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arc << DamageFactor;
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}
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for(int i=0; i<10; i++) arc << uservar[i];
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