- added ACS CheckActprClass function

- fixed: When a blasted actor collided with another one this other actor's
  DONTBLAST flag was not checked.
- added a global DamageFactor actor property. All damage this actor takes is multiplied
  by this factor in addition to damage type specific damage factors.


SVN r1915 (trunk)
This commit is contained in:
Christoph Oelckers 2009-10-15 20:09:22 +00:00
commit ce2e85c7b2
7 changed files with 42 additions and 7 deletions

View file

@ -309,6 +309,10 @@ void AActor::Serialize (FArchive &arc)
{
arc << PainThreshold;
}
if (SaveVersion >= 1914)
{
arc << DamageFactor;
}
for(int i=0; i<10; i++) arc << uservar[i];