- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
- Fixed: After loading a savegame, G_UnSnapshotLevel() destroyed the unmorphed versions of players because it thought they were extras. SVN r694 (trunk)
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#include "m_random.h"
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#include "a_sharedglobal.h"
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#define MORPHTICS (4*TICRATE)
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#define MORPHTICS (40*TICRATE)
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static FRandom pr_morphmonst ("MorphMonster");
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