Fix A_ChangeModel serialization

I overlooked this part on my first A_ChangeModel fix
This commit is contained in:
Ricardo Luís Vaz Silva 2024-03-17 17:47:53 -03:00
commit ce479e09ff
10 changed files with 95 additions and 76 deletions

View file

@ -43,8 +43,6 @@
#include "texturemanager.h"
#include "modelrenderer.h"
TArray<FString> savedModelFiles;
TDeletingArray<FModel*> Models;
TArray<FSpriteModelFrame> SpriteModelFrames;
TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
@ -160,7 +158,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
for(unsigned i = 0; i< Models.Size(); i++)
{
if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
if (Models[i]->mFileName.CompareNoCase(fullname) == 0) return i;
}
auto len = fileSystem.FileLength(lump);
@ -236,6 +234,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
}
// The vertex buffer cannot be initialized here because this gets called before OpenGL is initialized
model->mFileName = fullname;
model->mFilePath = {path, modelfile};
return Models.Push(model);
}