- Changed true color texture creation to use a newly defined Bitmap class

instead of having the copy functions in the frame buffer class.
- Fixed: The WolfSS didn't have its obituary defined.


SVN r915 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-15 18:05:39 +00:00
commit ce5d4dba02
17 changed files with 648 additions and 505 deletions

View file

@ -53,6 +53,7 @@
#include "r_local.h"
#include "w_wad.h"
#include "templates.h"
#include "bitmap.h"
// Since we want this to compile under Linux too, we need to define this
// stuff ourselves instead of including a DirectX header.
@ -742,7 +743,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
//
//===========================================================================
int FDDSTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
@ -768,7 +769,7 @@ int FDDSTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
}
// All formats decompress to RGBA.
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA);
bmp->CopyPixelDataRGB(x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA);
delete [] TexBuffer;
return -1;
}