- Changed true color texture creation to use a newly defined Bitmap class
instead of having the copy functions in the frame buffer class. - Fixed: The WolfSS didn't have its obituary defined. SVN r915 (trunk)
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17 changed files with 648 additions and 505 deletions
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@ -39,6 +39,7 @@
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#include "r_local.h"
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#include "w_wad.h"
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#include "templates.h"
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#include "bitmap.h"
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bool FPCXTexture::Check(FileReader & file)
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@ -418,7 +419,7 @@ void FPCXTexture::MakeTexture()
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//
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//===========================================================================
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int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
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{
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PalEntry pe[256];
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PCXHeader header;
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@ -472,14 +473,13 @@ int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
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lump.Seek(sizeof(header), SEEK_SET);
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ReadPCX8bits (Pixels, lump, &header);
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}
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, rotate, pe);
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bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe);
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}
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else
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{
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Pixels = new BYTE[Width*Height * 3];
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BYTE * row = buffer;
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ReadPCX24bits (Pixels, lump, &header, 3);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB);
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bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB);
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}
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delete [] Pixels;
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return 0;
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