Added: prototype event system
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@ -44,6 +44,7 @@
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#include "gl/gl_functions.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "gl/system/gl_interface.h"
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@ -477,6 +478,9 @@ void FGLRenderer::RenderTranslucent()
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void FGLRenderer::DrawScene(int drawmode)
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{
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// [ZZ] call event hook
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E_RenderCamera();
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static int recursion=0;
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static int ssao_portals_available = 0;
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