This commit is contained in:
Marcus Minhorst 2025-09-20 17:06:10 -04:00 committed by Ricardo Luís Vaz Silva
commit ce8eb6e4ba
2 changed files with 3 additions and 3 deletions

View file

@ -459,7 +459,7 @@ bool MapLoader::LoadGLSubsectors(FileReader &lump)
for (i = 0; i < numsubsectors; i++)
{
subsectors[i].sprites.Clear();
memset((void*)&subsectors[i], 0, sizeof(mapsubsector_t));
memset((void*)&subsectors[i], 0, sizeof(subsector_t));
}
for (i=0; i<numsubsectors; i++)
@ -486,7 +486,7 @@ bool MapLoader::LoadGLSubsectors(FileReader &lump)
for (i = 0; i < numsubsectors; i++)
{
subsectors[i].sprites.Clear();
memset((void*)&subsectors[i], 0, sizeof(mapsubsector_t));
memset((void*)&subsectors[i], 0, sizeof(subsector_t));
}
for (i=0; i<numsubsectors; i++)

View file

@ -190,7 +190,7 @@ void FNodeBuilder::ExtractMini (FMiniBSP *bsp)
for (i = 0; i < bsp->Subsectors.Size(); ++i)
{
bsp->Subsectors[i].sprites.Clear();
memset((void*)&bsp->Subsectors[i], 0, sizeof(mapsubsector_t));
memset((void*)&bsp->Subsectors[i], 0, sizeof(subsector_t));
}
bsp->Nodes.Resize(Nodes.Size());