- fixed a few oversights.
- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
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7 changed files with 77 additions and 89 deletions
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@ -435,7 +435,7 @@ bool EV_DoFloor (DFloor::EFloor floortype, line_t *line, int tag,
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case DFloor::floorRaiseAndChange:
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floor->m_Direction = 1;
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newheight = sec->_f_CenterFloor() + height;
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newheight = sec->CenterFloor() + height;
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floor->m_FloorDestDist = sec->floorplane.PointToDist (sec->centerspot, newheight);
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if (line != NULL)
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{
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