Remove rt drawer family and the infrastructure supporting it

This commit is contained in:
Magnus Norddahl 2016-12-25 05:46:16 +01:00
commit ced7bdf94a
20 changed files with 146 additions and 2360 deletions

View file

@ -32,7 +32,7 @@
#include "ssa/ssa_struct_type.h"
#include "ssa/ssa_value.h"
void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod method, SSAValue args, SSAValue thread_data)
void DrawColumnCodegen::Generate(DrawColumnVariant variant, SSAValue args, SSAValue thread_data)
{
dest = args[0][0].load(true);
source = args[0][1].load(true);
@ -43,12 +43,9 @@ void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod met
pitch = args[0][6].load(true);
count = args[0][7].load(true);
dest_y = args[0][8].load(true);
if (method == DrawColumnMethod::Normal)
{
iscale = args[0][9].load(true);
texturefracx = args[0][10].load(true);
textureheight = args[0][11].load(true);
}
iscale = args[0][9].load(true);
texturefracx = args[0][10].load(true);
textureheight = args[0][11].load(true);
texturefrac = args[0][12].load(true);
light = args[0][13].load(true);
color = SSAVec4i::unpack(args[0][14].load(true));
@ -81,49 +78,32 @@ void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod met
count = count_for_thread(dest_y, count, thread);
dest = dest_for_thread(dest_y, pitch, dest, thread);
pitch = pitch * thread.num_cores;
if (method == DrawColumnMethod::Normal)
{
stack_frac.store(texturefrac + iscale * skipped_by_thread(dest_y, thread));
iscale = iscale * thread.num_cores;
one = (1 << 30) / textureheight;
SSAIfBlock branch;
branch.if_block(is_simple_shade);
LoopShade(variant, method, true);
branch.else_block();
LoopShade(variant, method, false);
branch.end_block();
}
else
{
source = thread.temp[((dest_y + skipped_by_thread(dest_y, thread)) * 4 + texturefrac) * 4];
stack_frac.store(texturefrac + iscale * skipped_by_thread(dest_y, thread));
iscale = iscale * thread.num_cores;
one = (1 << 30) / textureheight;
SSAIfBlock branch;
branch.if_block(is_simple_shade);
Loop(variant, method, true, true);
branch.else_block();
Loop(variant, method, false, true);
branch.end_block();
}
}
void DrawColumnCodegen::LoopShade(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade)
{
SSAIfBlock branch;
branch.if_block(is_nearest_filter);
Loop(variant, method, isSimpleShade, true);
branch.if_block(is_simple_shade);
LoopShade(variant, true);
branch.else_block();
stack_frac.store(stack_frac.load() - (one >> 1));
Loop(variant, method, isSimpleShade, false);
LoopShade(variant, false);
branch.end_block();
}
void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter)
void DrawColumnCodegen::LoopShade(DrawColumnVariant variant, bool isSimpleShade)
{
SSAInt sincr;
if (method != DrawColumnMethod::Normal)
sincr = thread.num_cores * 4;
SSAIfBlock branch;
branch.if_block(is_nearest_filter);
Loop(variant, isSimpleShade, true);
branch.else_block();
stack_frac.store(stack_frac.load() - (one >> 1));
Loop(variant, isSimpleShade, false);
branch.end_block();
}
void DrawColumnCodegen::Loop(DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter)
{
stack_index.store(SSAInt(0));
{
SSAForBlock loop;
@ -131,56 +111,21 @@ void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method,
loop.loop_block(index < count);
SSAInt sample_index, frac;
if (method == DrawColumnMethod::Normal)
{
frac = stack_frac.load();
if (IsPaletteInput(variant))
sample_index = frac >> FRACBITS;
else
sample_index = frac;
}
frac = stack_frac.load();
if (IsPaletteInput(variant))
sample_index = frac >> FRACBITS;
else
{
sample_index = index * sincr * 4;
}
sample_index = frac;
SSAInt offset = index * pitch * 4;
SSAVec4i bgcolor[4];
SSAVec4i bgcolor = dest[offset].load_vec4ub(false);
int numColumns = (method == DrawColumnMethod::Rt4) ? 4 : 1;
SSAVec4i outcolor = ProcessPixel(sample_index, bgcolor, variant, isSimpleShade, isNearestFilter);
if (numColumns == 4)
{
SSAVec16ub bg = dest[offset].load_unaligned_vec16ub(false);
SSAVec8s bg0 = SSAVec8s::extendlo(bg);
SSAVec8s bg1 = SSAVec8s::extendhi(bg);
bgcolor[0] = SSAVec4i::extendlo(bg0);
bgcolor[1] = SSAVec4i::extendhi(bg0);
bgcolor[2] = SSAVec4i::extendlo(bg1);
bgcolor[3] = SSAVec4i::extendhi(bg1);
}
else
{
bgcolor[0] = dest[offset].load_vec4ub(false);
}
SSAVec4i outcolor[4];
for (int i = 0; i < numColumns; i++)
outcolor[i] = ProcessPixel(sample_index + i * 4, bgcolor[i], variant, method, isSimpleShade, isNearestFilter);
if (numColumns == 4)
{
SSAVec16ub packedcolor(SSAVec8s(outcolor[0], outcolor[1]), SSAVec8s(outcolor[2], outcolor[3]));
dest[offset].store_unaligned_vec16ub(packedcolor);
}
else
{
dest[offset].store_vec4ub(outcolor[0]);
}
dest[offset].store_vec4ub(outcolor);
stack_index.store(index.add(SSAInt(1), true, true));
if (method == DrawColumnMethod::Normal)
stack_frac.store(frac + iscale);
stack_frac.store(frac + iscale);
loop.end_block();
}
}
@ -212,7 +157,7 @@ bool DrawColumnCodegen::IsPaletteInput(DrawColumnVariant variant)
}
}
SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade, bool isNearestFilter)
SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade, bool isNearestFilter)
{
SSAInt alpha, inv_alpha;
SSAVec4i fg;
@ -220,22 +165,22 @@ SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor,
{
default:
case DrawColumnVariant::DrawCopy:
return blend_copy(Sample(sample_index, method, isNearestFilter));
return blend_copy(Sample(sample_index, isNearestFilter));
case DrawColumnVariant::Draw:
return blend_copy(Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade));
return blend_copy(Shade(Sample(sample_index, isNearestFilter), isSimpleShade));
case DrawColumnVariant::DrawAdd:
case DrawColumnVariant::DrawAddClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_add(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawShaded:
alpha = SSAInt::MAX(SSAInt::MIN(ColormapSample(sample_index), SSAInt(64)), SSAInt(0)) * 4;
inv_alpha = 256 - alpha;
return blend_add(color, bgcolor, alpha, inv_alpha);
case DrawColumnVariant::DrawSubClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_sub(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawRevSubClamp:
fg = Shade(Sample(sample_index, method, isNearestFilter), isSimpleShade);
fg = Shade(Sample(sample_index, isNearestFilter), isSimpleShade);
return blend_revsub(fg, bgcolor, srcalpha, calc_blend_bgalpha(fg, destalpha));
case DrawColumnVariant::DrawTranslated:
return blend_copy(Shade(TranslateSample(sample_index), isSimpleShade));
@ -311,23 +256,16 @@ SSAVec4i DrawColumnCodegen::ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolo
}
}
SSAVec4i DrawColumnCodegen::Sample(SSAInt frac, DrawColumnMethod method, bool isNearestFilter)
SSAVec4i DrawColumnCodegen::Sample(SSAInt frac, bool isNearestFilter)
{
if (method == DrawColumnMethod::Normal)
if (isNearestFilter)
{
if (isNearestFilter)
{
SSAInt sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
return source[sample_index * 4].load_vec4ub(false);
}
else
{
return SampleLinear(source, source2, texturefracx, frac, one, textureheight);
}
SSAInt sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
return source[sample_index * 4].load_vec4ub(false);
}
else
{
return source[frac].load_vec4ub(true);
return SampleLinear(source, source2, texturefracx, frac, one, textureheight);
}
}