- split out FGameTexture into its own files.
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5a2a72fc95
commit
cedc95c2a5
9 changed files with 898 additions and 807 deletions
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@ -1276,7 +1276,7 @@ class GLDefsParser
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if (tex)
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{
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bool okay = false;
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for (int i = 0; i < MAX_CUSTOM_HW_SHADER_TEXTURES; i++)
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for (size_t i = 0; i < countof(mlay.CustomShaderTextures); i++)
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{
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if (!mlay.CustomShaderTextures[i])
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{
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@ -1287,7 +1287,7 @@ class GLDefsParser
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}
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texNameList.Push(textureName);
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texNameIndex.Push(i);
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texNameIndex.Push((int)i);
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okay = true;
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break;
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}
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@ -1571,7 +1571,7 @@ class GLDefsParser
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}
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sc.MustGetString();
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bool okay = false;
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for (int i = 0; i < MAX_CUSTOM_HW_SHADER_TEXTURES; i++)
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for (size_t i = 0; i < countof(mlay.CustomShaderTextures); i++)
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{
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if (!mlay.CustomShaderTextures[i])
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{
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@ -1582,7 +1582,7 @@ class GLDefsParser
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}
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texNameList.Push(textureName);
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texNameIndex.Push(i);
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texNameIndex.Push((int)i);
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okay = true;
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break;
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}
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