- moved the CVAR definitions from gl/ to hwrenderer/.

- disabled gl_texture_format because in its existing form it is mostly a useless feature.
This commit is contained in:
Christoph Oelckers 2018-04-25 20:33:55 +02:00
commit ceeb479261
25 changed files with 49 additions and 70 deletions

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@ -38,7 +38,7 @@
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"

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@ -24,7 +24,7 @@
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_shadowmap.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"

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@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_colormap.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

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@ -31,7 +31,7 @@
#include "r_utility.h"
#include "d_player.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

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@ -28,7 +28,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"

View file

@ -38,7 +38,7 @@
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"

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@ -30,7 +30,7 @@
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_colormap.h"

View file

@ -31,7 +31,7 @@
#include "r_utility.h"
#include "g_levellocals.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"

View file

@ -37,7 +37,7 @@
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -44,7 +44,7 @@
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"

View file

@ -41,7 +41,7 @@
#include "r_data/r_vanillatrans.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -33,7 +33,7 @@
#include "hwrenderer/textures/hw_material.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_interface.h"
#include "gl/scene/gl_drawinfo.h"

View file

@ -29,7 +29,7 @@
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -34,7 +34,7 @@
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -22,7 +22,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/shaders/gl_ambientshader.h"
void FLinearDepthShader::Bind()

View file

@ -28,7 +28,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "w_wad.h"

View file

@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/shaders/gl_tonemapshader.h"
void FTonemapShader::Bind()

View file

@ -28,7 +28,7 @@
#include "gl_stereo_leftright.h"
#include "vectors.h" // RAD2DEG
#include "doomtype.h" // M_PI
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_system.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -1,66 +0,0 @@
#ifndef _GL_INTERN_H
#define _GL_INTERN_H
#include "r_defs.h"
#include "c_cvars.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
EXTERN_CVAR(Bool,gl_enhanced_nightvision)
EXTERN_CVAR(Int, screenblocks);
EXTERN_CVAR(Bool, gl_texture)
EXTERN_CVAR(Int, gl_texture_filter)
EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
EXTERN_CVAR(Int, gl_texture_format)
EXTERN_CVAR(Bool, gl_texture_usehires)
EXTERN_CVAR(Bool, gl_usefb)
EXTERN_CVAR(Int, gl_weaponlight)
EXTERN_CVAR (Bool, gl_lights);
EXTERN_CVAR (Bool, gl_attachedlights);
EXTERN_CVAR (Bool, gl_light_sprites);
EXTERN_CVAR (Bool, gl_light_particles);
EXTERN_CVAR (Bool, gl_light_shadowmap);
EXTERN_CVAR (Int, gl_shadowmap_quality);
EXTERN_CVAR(Int, gl_fogmode)
EXTERN_CVAR(Int, gl_lightmode)
EXTERN_CVAR(Bool,gl_mirror_envmap)
EXTERN_CVAR(Bool,gl_mirrors)
EXTERN_CVAR(Bool,gl_mirror_envmap)
EXTERN_CVAR(Bool, gl_seamless)
EXTERN_CVAR(Float, gl_mask_threshold)
EXTERN_CVAR(Float, gl_mask_sprite_threshold)
EXTERN_CVAR(Bool, gl_renderbuffers)
EXTERN_CVAR(Int, gl_multisample)
EXTERN_CVAR(Bool, gl_bloom)
EXTERN_CVAR(Float, gl_bloom_amount)
EXTERN_CVAR(Int, gl_bloom_kernel_size)
EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Float, gl_exposure)
EXTERN_CVAR(Bool, gl_lens)
EXTERN_CVAR(Float, gl_lens_k)
EXTERN_CVAR(Float, gl_lens_kcube)
EXTERN_CVAR(Float, gl_lens_chromatic)
EXTERN_CVAR(Int, gl_ssao)
EXTERN_CVAR(Int, gl_ssao_portals)
EXTERN_CVAR(Float, gl_ssao_strength)
EXTERN_CVAR(Int, gl_ssao_debug)
EXTERN_CVAR(Float, gl_ssao_bias)
EXTERN_CVAR(Float, gl_ssao_radius)
EXTERN_CVAR(Float, gl_ssao_blur_amount)
EXTERN_CVAR(Int, gl_debug_level)
EXTERN_CVAR(Bool, gl_debug_breakpoint)
#endif // _GL_INTERN_H

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@ -32,7 +32,7 @@
#include "m_argv.h"
#include "version.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
void gl_PatchMenu();
static TArray<FString> m_Extensions;

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@ -1,79 +0,0 @@
//
//---------------------------------------------------------------------------
//
// Copyright(C) 2005-2016 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
#include "c_cvars.h"
#include "v_video.h"
#include "gl/system/gl_cvars.h"
#include "menu/menu.h"
// OpenGL stuff moved here
// GL related CVARs
CVAR(Bool, gl_portals, true, 0)
CVAR(Bool, gl_noquery, false, 0)
CVAR(Bool,gl_mirrors,true,0) // This is for debugging only!
CVAR(Bool,gl_mirror_envmap, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
CVAR(Bool, gl_seamless, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, r_mirror_recursions,4,CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
if (self<0) self=0;
if (self>10) self=10;
}
bool gl_plane_reflection_i; // This is needed in a header that cannot include the CVAR stuff...
CUSTOM_CVAR(Bool, gl_plane_reflection, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
gl_plane_reflection_i = self;
}
CUSTOM_CVAR(Bool, gl_render_precise, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
gl_seamless=self;
}
CUSTOM_CVAR (Float, vid_brightness, 0.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma(Gamma); //Brightness (self);
}
}
CUSTOM_CVAR (Float, vid_contrast, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma(Gamma); //SetContrast (self);
}
}
CUSTOM_CVAR (Float, vid_saturation, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma(Gamma);
}
}
CVAR(Int, gl_satformula, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);

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@ -32,15 +32,35 @@
#include "hwrenderer/textures/hw_material.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_colormap.h"
#include "gl/textures/gl_samplers.h"
extern TexFilter_s TexFilter[];
extern int TexFormat[];
TexFilter_s TexFilter[]={
{GL_NEAREST, GL_NEAREST, false},
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, true},
{GL_LINEAR, GL_LINEAR, false},
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, true},
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, true},
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, true},
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, true},
};
int TexFormat[]={
GL_RGBA8,
GL_RGB5_A1,
GL_RGBA4,
GL_RGBA2,
// [BB] Added compressed texture formats.
GL_COMPRESSED_RGBA_ARB,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
};
//===========================================================================
@ -162,13 +182,15 @@ void FHardwareTexture::Resize(int swidth, int sheight, int width, int height, un
unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
{
int rh,rw;
int texformat=TexFormat[gl_texture_format];
int texformat = GL_RGBA8;// TexFormat[gl_texture_format];
bool deletebuffer=false;
/*
if (forcenocompression)
{
texformat = GL_RGBA8;
}
*/
TranslatedTexture * glTex=GetTexID(translation);
if (glTex->glTexID==0) glGenTextures(1,&glTex->glTexID);
if (texunit != 0) glActiveTexture(GL_TEXTURE0+texunit);

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@ -24,7 +24,7 @@
#include "c_cvars.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_cvars.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl_samplers.h"

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@ -60,20 +60,6 @@ CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINI
if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
}
CUSTOM_CVAR(Int, gl_texture_format, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{
// [BB] The number of available texture modes depends on the GPU capabilities.
// RFL_TEXTURE_COMPRESSION gives us one additional mode and RFL_TEXTURE_COMPRESSION_S3TC
// another three.
int numOfAvailableTextureFormat = 4;
if ( gl.flags & RFL_TEXTURE_COMPRESSION && gl.flags & RFL_TEXTURE_COMPRESSION_S3TC )
numOfAvailableTextureFormat = 8;
else if ( gl.flags & RFL_TEXTURE_COMPRESSION )
numOfAvailableTextureFormat = 5;
if (self < 0 || self > numOfAvailableTextureFormat-1) self=0;
GLRenderer->FlushTextures();
}
CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
{
if (GLRenderer != NULL) GLRenderer->FlushTextures();
@ -83,25 +69,3 @@ CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
CVAR(Bool, gl_trimsprites, true, CVAR_ARCHIVE);
TexFilter_s TexFilter[]={
{GL_NEAREST, GL_NEAREST, false},
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, true},
{GL_LINEAR, GL_LINEAR, false},
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, true},
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, true},
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, true},
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, true},
};
int TexFormat[]={
GL_RGBA8,
GL_RGB5_A1,
GL_RGBA4,
GL_RGBA2,
// [BB] Added compressed texture formats.
GL_COMPRESSED_RGBA_ARB,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,
};